Welcome to the monthly “What are you working on?” thread! Post pictures, gifs, videos, demos, tweets, text, anything at all, or the game!
This topic will remain open for October 2020, please feel encouraged to post!
Welcome to the monthly “What are you working on?” thread! Post pictures, gifs, videos, demos, tweets, text, anything at all, or the game!
This topic will remain open for October 2020, please feel encouraged to post!
Currently working on a project that involves a lot of platforming mechanics.
Here’s some cool clips of them in action :
Mc1PAukCNV
I made a RichText module that makes it easy to stylize text, and it even includes an iterator for a typewriter effect that doesn’t deform tags or styles. I intend to open source this when I get around to it.
2020-10-18 16-19-08
local RichText = require(game.ServerScriptService.RichText)
local button = workspace.Baseplate.BillboardGui.TextButton
local text1 = RichText.new("Hello there!",{
font = {
face = "PermanentMarker";
size = 48;
};
}):strikethrough()
local text2 = RichText.new("This is a test.",{
font = {
face = "FredokaOne";
size = 36;
};
bold = true;
})
local text3 = RichText.new("Yeehaw.")
text3:font({
color = Color3.new(0, 0.568627, 1);
size = 64;
face = "SpecialElite";
})
wait(3)
for text in (text1.." "..text2.." "..text3):iterate() do
button.Text = text
wait(0.06)
end
I’ve been working on a benchmarking plugin tool, and it displays the results in a graph (along with some other more detailed values) and I decided to make the graph module open source!
You can read a description and documentation here:
It’s on GitHub as well.
I implemented aforementioned graphing module into a super cool Luau Benchmarker plugin!
You can read more about it here:
And here’s a short video demo showing it off: