What are the network bandwidth targets?

When developing Roblox games, are there any decent values to aim to keep outgoing/incoming network bandwidth on the client? I’m specifically looking at the Shift + F3 values in-game right now.

I assume this can vary based on server size and whether you’re targeting desktop only or desktop+mobile, so are there any specific considerations for those platforms?

My game can rocket up to 100Mbps transfer. This isn’t unreasonable, when you consider that megabytes of data are being sent to every client; you should try to figure out the per-player send rate - I’d try keeping it below 2-3Mbps per user even at peaks, as this is the typical internet bandwidth capacity of an average home internet.