A while ago I made a post on the developer forum about using PolicyService to determine if we can display Discord invites to players. The general response was “it’s too early to tell, moderation policies probably haven’t caught up”.
That post is probably coming up to around 5 months old now so I’m wondering if anyone has any experience with using PolicyService for this purpose or knows whether or not it is allowed now?
This is the response to the GetPolicyInfoForPlayerAsync
method:
{
"IsSubjectToChinaPolicies":false,
"IsPaidItemTradingAllowed":true,
"ArePaidRandomItemsRestricted":false,
"AllowedExternalLinkReferences":[
"Discord",
"YouTube",
"Twitch",
"Facebook"
]
}
As you can see, it states that I am allowed to reference Discord. Does anyone currently use this to determine if they can talk about their Discord community in-game?
I want my Discord community to integrate very tightly with the game. For example, being active in the Discord will grant in-game perks (and vice-versa, being a high-level in-game grants perks in the Discord). I’d also like to do certain Discord events that appear randomly with the bot to help community engagement.
My hope is that I can use PolicyService to display a message to users that are allowed to see Discord for a lot more footfall on the server. Most people aren’t going to look at the social links unless they are actively looking for the server, but displaying it to them in-game will entice a lot more players to join.
What do you think? Is this safe to do yet?