I’m making a matchmaking system and so for it’s working pretty well. I’m matchmaking from different servers into one reserved server using MemoryStores.
However, it seems that console players who have cross-play disabled get sent to separate copies of reserved servers. However, it’s not all users, but only some console users. I don’t know if there’s a good fix for this, and there seems to be a few feature requests with no responses in years, so I’m not sure where to go from here.
The reason this is an issue is when I go to teleport queued players, if one isn’t cross play, then they end up in their own console reserved server while everyone else ends up in another identical id reserved server. One option is completely separating console users from everyone else, but that doesn’t feel great from an interactivity standpoint.