Hey everyone! I have a bit of a tricky issue that I haven’t been able to figure out the solution for.
I was wondering what workflows you folks used to convert errors in your analytics into tickets, at-scale?
Currently in my game, whenever an error occurs, that error is logged to my analytics (I use playfab). This works fine for error tracking, but it has one issue : It isn’t that scalable. After a week or so, the errors for the version in production become quite plentiful:
Because I use playfab, there’s no way to really mark errors that have had tickets made for them as “read”. As such, I end up having to scroll through the many errors each day, manually looking for any NEW errors that haven’t had tickets made for them yet. This is obviously a very error-prone and time-consuming process. New errors can pop up above old ones (since we sort by error frequency in descending order) if they occur more frequently.
I was wondering what you folks do to convert errors into tickets at-scale? How do you automate this? Do you copy the raw json data from the query & dump it into some sort of a tool? Do you have a dedicated person for managing tickets? Something else?
Thanks in advance for your responses, looking forward to them!